Play-Doh: Seek and Squish is an interactive storybook with a fun hide-and-seek twist to it. Each page of Seek and Squish is about a different ecosystem and contains a handful of animals native to that ecosystem. These animals are hiding throughout the environment and it’s up to the player to try and find where they are. When an animal is found a journal entry is unlocked which gives the reader more information about the animal along with instructions on how to sculpt the animal using Play-Doh.
A large chunk of my time on this project was dedicated to the hide-and-seek mechanic. This entailed getting a large collection of animals to hide in randomly chosen spots across potentially any page in the book. The system also had to save the locations of all animals, record whether they've been found or not, and unlock a journal entry if the animal had been found for the first time. In addition, I had to program several unique menus, I developed a more robust method for detecting swipe gestures, and I offered bug fixing/programming support for the Sparkle framework which powered the core functionality of this storybook.
Play-Doh: Seek and Squish was released for iOS, Android, and Amazon devices.